[BGAnimation]
LengthSeconds=1.5

# This implements FocusingSprite.  Three copies of the sprite; one stays
# put, one moves in and out from the top-left and one moves in and out
# from the bottom-right; each fades from 0 alpha to .5 alpha and back.

[Layer1]
File=go.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=rotationx,90;x,320;y,240;diffusealpha,0;linear,0.3;diffusealpha,.5;rotationx,0;sleep,0.9;linear,0.3;diffusealpha,0;rotationx,90;

[Layer2]
File=go.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=rotationx,90;rotationz,90;x,320;y,140;diffusealpha,0;linear,0.3;diffusealpha,.5;rotationz,0;rotationx,0;x,320;y,240;sleep,0.9;linear,0.3;diffusealpha,0;x,320;y,140;rotationx,90;rotationz,-90;

[Layer3]
File=go.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=rotationx,-90;rotationz,90;x,320;y,340;diffusealpha,0;linear,0.3;diffusealpha,.5;rotationz,0;rotationx,0;x,320;y,240;sleep,0.9;linear,0.3;diffusealpha,0;x,320;y,340;rotationx,-90;rotationz,-90;

